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Engaging ELs using digital tools

Posted by Betsy on July 27, 2016 in Language, Web2.0 |

Short link to this post: v.gd/ccell

I am honored to be invited to facilitate a workshop titled Engaging ELs using digital tools, August 10, 2016, as part of the ELL Symposium: Exemplary Practices for Exceptional Learning, held by the Chester County Intermediate Unit in Downington, PA.

Presentation slides (PDF)

I will facilitate learning to use the resources listed below during the workshop:

Kahoot

  • Cost: Free
  • Platform: Web (including mobile)
  • Description: Create multiple choice games for competition in class. Students respond individually or in teams on their own devices. This colorful game is very popular in K-12 contexts.
  • Student login page (use to respond to questions during this workshop)

Plickers

  • Cost: Free
  • Platform: iPhone/iPad, or Android (only 1 needed per classroom). Website is useful for creating classes, questions, and quizzes, but a mobile device is needed to scan students’ responses.
  • Description: Students respond to multiple-choice and true-false questions using specially designed paper that they hold up. The teacher scans the room using a smart phone or tablet. The results can be instantly displayed.

PurposeGames

  • Cost: Free
  • Platform: Web
  • Description: Create games. There are various types, but the unique types on PurposeGames allow you to upload an image and add dots or shapes that indicate the answers.
  • Examples

Break-out sessions: Socrative

Presentation slides (PDF)

  • Cost: Free
  • Platform: Web (including mobile)
  • Description: Instructor creates multiple-choice, true-false, or short answer questions. Students respond using laptops or mobile devices. The instructor can display the results as they come in. You can let students respond anonymously or require students to enter their names. You can also use this system for in-class quizzes.
  • Student login page (use to respond to questions during this workshop)

Other

  • Quizlet
    • Cost: Free
    • Platform: Web, iPhone, iPad, Android
    • Description: Create flashcards that include images and automatically generated audio. Play games and take tests with the words. With a paid account, teachers can also facilitate team games using the flashcard sets.
  • Scribblenauts
    • Cost: $0.99 to $19.99 – varies by platform
    • Platform: iPhone/iPadAndroid, PC, various consoles
    • Description: Create the tools you need to solve puzzles by writing the names of objects on your notepad.
  • 20Q
    • Cost: Free
    • Platform: Web (including mobile)
    • Description: Play 20 Questions in any of many languages. Proper names cannot be used.
  • Akinator
    • Cost: Free (web, including mobile); $1.99 (mobile app)
    • Platform: Web (including mobile), iPhone, iPad, Android
    • Description: Play 20 Questions in any of many languages. Use the names of real or fictional people.
  • Miitomo
    • Cost: Free
    • Platform: iPhone, iPad, Android
    • Description: Create a character and buy clothes with in-game currency. Answer questions and read your friends’ answers to the questions. Interact through photos of your characters and comments. Text-to-speech technology is used to read the text aloud.
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