Design properties

Name
A Gamified Lesson
Topic
The 7 Wonders of the Ancient World
Learning time
1 hour and 10 minutes
Designed time
1 hour and 10 minutes
Size of class
25
Description
This is a English lesson based on a chapter in Enterprise Plus Coursebook.
Mode of delivery
Classroom-based
Aims
- to create interest in the topic of ancient civilizations - to raise expectations and create involvement in a task based activity - to enrich students' knowledge about things from the past - to prepare a description of a famous ancient wonder - to engage students in game like activities - to develop 21st century skills, i.e. communication and collaboration, critical thinking and problem solving, adaptability and flexibility, technology literacy
Outcomes
Knowledge, Comprehension, Application
Editor
marcyua

Timeline controls

Timeline

Lead-in activity
7 minutes)
  • Discuss
    7
    25
    1
    Teacher informs students that the lesson will be in the form of a contest, with diplomas and prizes at the end. Teacher explains students that like in a game, they will have to pass different levels and they will have the possibility to acquire different bonuses. Teacher presents to students the topic of the new lesson - the 7 Wonders of the Ancient World. Students will be shown suggestive pictures and they will be asked to recognize the wonders, to make predictions about their location, their purpose, their present status etc. Teacher is ready to intervene with inquiries such as: 1. What is the name of the wonder? 2. What century was it built? 3. Does it still exist? 4. Why was it built? 5. What was it made of? 6. Why is it considered a wonder of the ancient world? etc The most active students will get a bonus, i.e. they will be given the chance to choose the group they want to work with, in the group activities.
Notes:
Resources linked: 0
Presenting a film about the 7 Wonders of the Ancient World
13 minutes)
  • Read Watch Listen
    13
    25
    2
    T presents to students a short film about the 7 Wonders of the Ancient World. While watching students have to complete a task, i.e. to work on a worksheet. Students will have to fill in the appropriate missing information. Teacher announces students that the students who will manage to fill in all the gaps will earn a special badge that will give them the possibility to be the leader of a group and to choose their group mates for the next level of the lesson.
Notes:
Resources linked: 0
Our wonderful project - a Wonder of the Ancient World
50 minutes)
  • Collaborate
    30
    25
    0
    After organizing the groups according to the results of the previous activity students are asked to prepare a collaborative presentation of one of the 7 wonders of the world. The members of the group have the chance to choose their role in the group, according to the different difficulty levels. They will use Minecraft Education Edition Game to design a replica of one of the Ancient Wonder of the world. They will also have to prepare a catchy presentation of the wonder (important information, interesting details, curiosities etc.). They will be able to choose their strategies in order to achieve their task.
  • Produce
    20
    25
    0
    Each group will expose their presentation in front of the class and by secret vote the students will establish the hierarchy for the best presentations. The first 3 groups will receive diplomas and stationery rewards, but all students will receive sweet treats.
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.