Design properties

Name
House and Furniture in English
Topic
House and Furniture
Learning time
Designed time
1 hour and 10 minutes
Size of class
12
Description
This is the first lesson on this topic. Students will learn the main parts of a house and some furniture in English. The lesson is designed for a 4th grade, English as a Foreign Language class
Mode of delivery
Classroom-based
Aims
To introduce children to the topic 'house and furniture' in a fun and engaging way; To engage children in cooperative tasks; To encourage children to research for words they need in English; To encourage children to be creative. To use games in the classroom.
Outcomes
Knowledge, Psychomotor skills, Comprehension, Application
Editor
benjamin.hertz@eun.org
Derived from
House Lesson Plan (4th grade, EFL-2) by crisfafe

Timeline controls

Timeline

Sudoku game (easy level)
10 minutes)
  • Investigate
    10
    3
    1
    Children like to be surprised. Teacher explains that the lesson has to be 'unlocked' and for that, students have to solve a Sudoku puzzle in groups of three. They have to pay attention to time. Each group will receive a badge stating their position (1st, 2nd. 3rd or 4th). This will determine the order for the treasure hunt activity.
Notes:
This is a settler activity, important at primary level, to start the class.
Resources linked: 0
House - Geocaching or Treasure Hunt game
30 minutes)
  • Read Watch Listen
    5
    12
    1
    At the end of the puzzle, the teacher shows a picture of a HOUSE with the word HOUSE below. It's the topic for the lesson. This is a first lesson on this topic, so children may not know any words yet.
  • Collaborate
    15
    3
    0
    Teacher explains that some items of a toy house were previously hidden in the playground. Students, in groups of 3, have to search for them using the coordinates provided. If Geocaching is too difficult it can also be done without using Geocaching. The teacher can then prepare a treasure map. Each group leaves the classroom in the order established in the Sudoku game, according to the badge each group received.
  • Practice
    10
    12
    0
    After the treasure hunt, the class comes together again. Each group shows what was found and the objects are sorted in categories (also with the help of flashcards): kitchen, bathroom, bedroom, living room and dining room. Each group receives 10 points for each item that was found. Teacher checks if the words for the parts of the house were understood.
Notes:
You need to hide small pieces of toy furniture in the playground and mark their location.
Resources linked: 0
Rooms in a house - Playing Sims
30 minutes)
  • Practice
    25
    3
    2
    Each group plays The Sims, but the children are only allowed to ‘buy’ the number of objects according to the points they got in the previous task. Students use the Duolingo dictionary option to learn the word for each furniture item in English. Teacher supports the groups and tries to assess their use of words.
  • Read Watch Listen
    5
    12
    0
    Teacher tells each group to save their project. The house they are building can be completed in the following lessons. This game can then be used to learn the daily routines and emotions.
Notes:
The teacher can use any version of the game available. Each child is invited to create a painting for their houses at home, using the QuiverVision template. Next lesson, they will be surprised to see their painting as augmented reality.
Resources linked: 1

Learning Experience

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Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.