Design properties
- Name
- #Scottie & friends save the planet
- Topic
- ICT, languages, maths, science, art, geography
- Learning time
- 10 hours
- Designed time
- 18 hours and 45 minutes
- Size of class
- 18
- Description
- This project intends to exploit the potential offered by digital technologies, coding and educational robotics to create engaging activities on interdisciplinary issues
- Mode of delivery
- Blended
- Aims
- This didactic project aims to arouse curiosity and enthusiasm towards a different approach to curricular study, to overcome disciplinary fragmentation, to initiate them to cooperative and collaborative activities, to stimulate their creativity and to bring them closer to the rigor of logical thinking. It is proposed to achieve these objectives by taking advantage of the captivating "Scottie Go!" Kit around which to imagine different moments and learning situations. The project was drafted jointly by the teachers Rita Genovese, Mariapia Napolitano and Giovanni Orefice.
- Outcomes
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- Identify Identify the elementary instructions of a block visual programming and recognize the different parts of an algorithm
- Identify Identify and understand the structure of an algorithm and understand the relationship between the script and animation
- Modify Create and / or modify a script to adapt it to your needs
- Analyse Critically analyze a situation and translate it into the pattern of a game
- Design Summarize, organize and rework content in a creative way while preserving its deep meaning
- Reflect Reflect on what has been learned and on the process followed and review it critically, identifying strengths and weaknesses
- Be responsive to Refine awareness of your skills, promote empowerment and autonomy and improve organizational and collaborative skills.
- Editor
- giovanniorefice
Timeline controls
Timeline
We meet #Scottie - (introduction and hooking)
150 minutes)
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Read Watch Listen3018The teachers present the students with the "Scottie go!" Kit (a game that combines visual block programming with augmented reality). After a brief introduction, both the game and 3 mobile devices are delivered to the students to experiment by following the tutorials contained in the application.
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Investigate9018The boys, divided into groups, organize an internal competition for the resolution of the various levels. During the activities they write down ideas, considerations, doubts and errors, which will then be the object of reflection.
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Discuss3018What observed and noted by the pupils and the teacher becomes a starting point to open a discussion and provide clarifications.
Notes:
Resources linked: 0
Looking for an idea - (creative elaboration)
75 minutes)
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Read Watch Listen1518The teachers share the objectives of the eTwinning project "Learning with #Scottie" with the pupils and ask to invent activities that have Scottie as protagonist.
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Discuss3018Pupils are asked to imagine a friendship and a story that sees them as protagonists together with Scottie and to publish, comment and evaluate the ideas, their own and their companions, on virtual bulletin boards (the Edmodo one of the class and / or on a prepared Padlet ). The topic of narration and / or activity to be carried out will emerge from the discussion. Ideas related above all to the exploration of our planet are pinned, some ask to highlight the post-vite aspects, others to highlight the impacts of technology and unweighted and sustainable choices. Together with seceglie to deepen this second proposal and it is inspired to address the issues of the 2030 Agenda.
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Collaborate3018Work is planned and organized. It is a story / video game and it involves several stages: 1 - The story begins with the presentation of the class group (video introduction): a very sensitive girl neglects math lessons because she is worried about the future of planet Earth; scolded, she leaves the classroom and immerses herself in her thoughts; there he meets Scottie, asks him to help her and introduces his classmates. 2 - The boys guide Scottie by moving one or more Ozobot on a giant world map, in order to take him to the places most afflicted by environmental problems. 3 - They make puppets and furnishings, such as an astronal and / or the command console to guide Scottie in the resolution of some video games. 4 - They program games with Scratch to solve the various environmental problems identified. 5 - They use QR codes to connect the robotic path with online video games. Everything is noted on a shared document created with the school's GSuite.
Notes:
Resources linked: 0
Preparation and study
420 minutes)
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Practice12018The students are included in Code study course 3 and deepen the programming concepts already learned during the game with the "Scottie Go!" Kit.
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Investigate3018They then start programming a game by experimenting first with "Flappy" and then "Scratch 3.0" with the "Makey Makey" extension and conductive paste.
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Investigate6018Some Ozobot bits available to the school are shown to the pupils and asked to experiment with color code programming
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Read Watch Listen1518Explanation of the teacher on the use of QR codes
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Practice1518Pupils practice cloud storage and sharing some voice recordings on the Edmodo classroom bulletin board with QR codes.
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Read Watch Listen12018The children are assigned the interactive viewing, from home, of some documentaries concerning environmental problems on the EdPuzzle platform: "The earth and man" and others.
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Investigate3018It is also required to write an image report as an in-depth study of the theme adopted.
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Discuss3018The boys are called to exhibit what has been elaborated on their own and / or in a group and to confront their companions on the chosen topic.
Notes:
Resources linked: 0
Production in co-working groups
360 minutes)
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Practice6018Pupils are called to be actors in the introductory video of the activity and recite a short presentation in English.
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Read Watch Listen3018They are shown how to edit a movie and use the Chroma Key effect.
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Practice3018The boys practice recording and cloud storage of audio files with recordings in English. Then they use the InkScape program to vectorize their QR code and to insert it into the Christmas decoration.
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Produce606With the guide and the support of the art teacher, they make two Scottie puppets, one felt and papier mache and one flying, with a balloon inflated with helium.
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Produce906Pupils are asked to create a giant plan on which to move the robot until it reaches the points to increase, with audio or video content and / or with the video games developed by themselves.
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Produce906The boys create additional multimedia content and video games to enrich the robotic world with thematic QR codes and complete the work.
Notes:
Resources linked: 0
Debugging and Checks
120 minutes)
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Collaborate6018The boys challenge each other in the creation of interactive questionnaires on the contents learned, to be submitted to the opposing teams.
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Produce6018Each boy produces a report on what he has learned and considerations on the training path.
Notes:
Resources linked: 0
Learning Experience
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Social learning graph will not display correctly, because one or more learning types do not have group size set.