Design properties
- Name
- DIGITAL LEARNING TEAM
- Topic
- Digital citizenship- English
- Learning time
- 10 hours
- Designed time
- 17 hours and 10 minutes
- Size of class
- 31
- Description
- This eTwinning project wants to encourage our students become active digital citizens for educational purposes and at the same time protect themselves from possible dangers. We want both to improve our students ICT competences and make them use efficiently, and learn how to keep their digital health and security. Through our Project our students will use various web 2 tools, make reasearch about digital litearacy and share with the school community.
- Aims
- -To develop students ICT competences and provoke their creativity. -To help our students gain digital litearcy through researches,displays, evaluations and play kits and increase their knowledge about various topics (digital health, security, cybercullying etc.) -To create an enjoyable learning environment at school. -To make use of web.2 tools and keep up with todays learning opportunities. -To develop students foreign language skills. -To help students learn about and respect to other cultures. -To integrate two valuable platforms Etwinning and Scientix on a common basis
- Outcomes
-
- Knowledge Find out/ discover/investigate
- Application Design,/Apply/collaborative learning
- Evaluation Create/ evaluate
- Editor
- Ester
Timeline controls
Timeline
1st activity Introduce your school /town and yourself to the foreign partners
A student group of 10 introduce themselves using Voki / Tolks or tellegami.
90 minutes)
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Discuss154Students into small groups discuss the first activity.
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Investigate154Small groups design the work, consulting the list of digital tools and video tutorials that teacher gives them. Tellagami, Voki, Powtoon are useful digital tools to use for their presentation.
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Collaborate6026Edit comments and opinions on Padlet and compare the opinions of other foreign students in eTwinnin.g
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Read Watch Listen
Notes:
Resources linked: 1
Do a research about digital awareness and display educational posters /brochures at school corner.
220 minutes)
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Read Watch Listen2026They read , watch and listen to the flipped lesson that teacher has prepared for them
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Discuss2026Students discuss how to divide the work and which aspects of the problem they have to examine in groups.
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Produce604They produce posters or interactive images with Thinglink and edit the work of each group.
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Collaborate120They share their work on Twinspace and vote, together with their foreign partners, for the best poster by Tricider.
Notes:
Resources linked: 1
Arrange a digital day at school and play-decide kit from Scientix resource(http://www.scientix.eu/resources/details?resourceId=3099 )
300 minutes)
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Read Watch Listen12020They examine the play-digital kit downloaded by Scientix
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Discuss604Students discuss how to organise the game.
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Collaborate12026All students play game altogether in a digital day at school exhibiting materials from partners in the school corner
Notes:
Resources linked: 0
Play kahoot to check students’ digital awareness as a formative assessment.
60 minutes)
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Produce3026The teacher creates a fun learning game in minutes ( 'kahoots'), made from a series of multiple choice questions.
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Practice3026Students play a game with their mobile phones.
Notes:
Resources linked: 0
Preparation for e-magazine on Joomag
360 minutes)
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Produce1204In small groups, students collect all the materials produced in all activities, selecting photos and videos and commenting each activity.
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Practice240The multimedia products are sent to a foreign partner for creating a Joomag magazine of the project.
Notes:
Resources linked: 0
Learning Experience
One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.