Design properties
- Name
- Tinkering and programming Scottie
- Topic
- ICT, Languages, Maths, Art
- Learning time
- 4 hours
- Designed time
- 6 hours and 20 minutes
- Size of class
- 4th grade of primary school
- Description
- Scottie Go! is an innovative game to teach programming. The major components of the game are the coding tiles, sold in the box, and the mobileScottie Go! Edu application. The tiles are used to create programming instructionsf or Scottie to follow. They also symbolize and thus help pupils acquire understanding of basic coding concepts.
- Mode of delivery
- Classroom-based
- Aims
- - improves the ability to think analytically and logically - develops algorithmic intuition - teaches how to solve complex problems and how to work in a group - supports the development of competences in teaching programming at early stages of education
- Outcomes
-
- Comprehension -learning algorithms - solving complex problems
- Editor
- Juditka
Timeline controls
Timeline
Let's meet Scottie!
90 minutes)
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Read Watch Listen457teacher introduce the Scottie go! tool and explaine how to use the app
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Investigate457Students discover the game and the app with tablets
Notes:
Resources linked: 0
Art work
75 minutes)
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Produce307Students make a Scottie go character . They make collage figures from construction papers or draw.
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Practice457Students draw Scottie character using grids on graph paper
Notes:
Resources linked: 0
Programming Scottie
90 minutes)
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Collaborate457Teacher guide students to learn how to use the kit to programm Scottie
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Practice457Students program Scottie in two small groups
Notes:
Resources linked: 1
Scottie meets Bee-bot
125 minutes)
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Discuss457Students plan a Bee-bot map for Scottie to find the parts of the space ship
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Investigate307Students collect pictures for creating the map and found out tasks for the Bee-bot
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Produce307Students make the map (guided by teacher)
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Practice207Students code the Bee-bot to collect the parts of Scottie's spaceship
Notes:
Resources linked: 0
Learning Experience
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Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.