Design properties

Name
Helping Scottie
Topic
English, ICT, Art
Learning time
18 hours
Designed time
18 hours
Size of class
Third, Fourth, Fifth grade of Primary School
Description
Introduction and gradual development of computational thinking by coding with Scottie Go! EDU, Introduction and gradual development of computational thinking with Scottie Go! EDU, the innovative coding game composed by a combination of cardboard tiles, to create programming commands, that are verified by the specific app that scans the sequence of tiles. By Patrizia Lampis
Mode of delivery
Classroom-based
Aims
Improve the ability to think analytically and logically. Develop algorithmic intuition. Learn how to solve complex problems and how to work in multiple groups. Acquire digital citizenship skills, thanks to contact and collaboration with groups of Italian and foreign students. Stimulate, imagination, creativity, sense of responsibility and resourcefulness.
Outcomes
Comprehension, Knowledge, Application, Analysis, Evaluation, Affective learning outcomes
Editor
Patrizia.L

Timeline controls

Timeline

Acquisition: Who's Scottie?
180 minutes)
  • Read Watch Listen
    120
    54
    2
    Teacher explains who Scottie is, how the Educational kit is made and and how the specific app must be used to carry out the ten modules.
  • Discuss
    60
    54
    0
    Stimulate a moment of dialogue and comparison to listen and answer pupils questions and to gather proposals for the realization of the activities
Notes:
Resources linked: 0
Inquiry: Know how
180 minutes)
  • Investigate
    60
    54
    0
    Students, in small groups, collaborate to understand how the Scottie Go! and the application work
  • Collaborate
    120
    54
    0
    Reflect together and search for useful resources to plan the activities, decide what to do and how.
Notes:
Resources linked: 0
Storytelling: Scottie Go and Scratch 3.0
720 minutes)
  • Practice
    360
    54
    2
    Using the visual block language,do the analysis of sequences, debugging if necessary, evaluation.
  • Produce
    360
    54
    0
    Realization of a storytelling activity in English on Scratch 3.0, starring the little extraterrestrial Scottie. Using the visual programming blocks for the correct operation of the Scratch application. Apply the terms and rules of the English language
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because one or more learning types do not have group size set.