Design properties

Name
ATOMs&BITs with Scottie
Topic
ICT, Languages, Maths, Art, Geography
Learning time
7 hours and 30 minutes
Designed time
7 hours and 30 minutes
Size of class
1st grade Secondary School
Description
Using Scottie go!, a game to teach programming, pupils approach coding in a playful way, learning concepts such as algorithms, cycles, variables, adding AR mode.
Mode of delivery
Classroom-based
Aims
Developing creativity, problem posing and problem solving; stimulating different ways to communicate not only through words and languages, but also through symbols and codes
Outcomes
Application, Show awareness of, Classify
Editor
ProfBeltrami

Timeline controls

Timeline

INTRODUCING SCOTTIE
105 minutes)
  • Read Watch Listen
    60
    18
    0
    Teacher introduces Scottie as a character and his story; then shows the APP and the tools to use it (devices-tablets)
  • Discuss
    15
    18
    0
    Pupils discuss about a storyboard that can explain Scottie's adventure; teacher only facilitates the discussion
  • Produce
    30
    18
    0
    Pupils write their own storyboard, with texts and drawings; at the and the teacher collects all the papers written and drawed.
Notes:
Resources linked: 0
BUILDING SCOTTIE
165 minutes)
  • Discuss
    15
    18
    0
    Before building Scottie, every pupils illustrate his/her storyboard to other schoolmates and tries to figure out how to build Scottie
  • Practice
    60
    18
    0
    Tinkering activity: couples of pupils work together to invent a Scottie figure with recycled materials or something they find in the classroom or inter backpacks.
  • Produce
    90
    18
    0
    Stop Motion activity: pupils create an introduction to Scottie characters, using the Stop Motion Technique, aided by an external teacher specialized in this kind of workshop. They produce a short video.
Notes:
Resources linked: 0
PROGRAMMING SCOTTIE
180 minutes)
  • Practice
    60
    0
    Pupils use Scottie kit (cardboard and magnetic tiles) in groups composed by 3 pupils per team, while the others begin programming with Scratch 3.0.
  • Collaborate
    15
    0
    Then groups interchange and the first team explains the second the activity it is going to do.
  • Practice
    60
    0
    Second groups use Scottie kit (cardboard and magnetic tiles) while the others begin programming with Scratch 3.0.
  • Read Watch Listen
    15
    18
    0
    Short introduction to Micro:Bit and its use with Scratch 3.0
  • Produce
    30
    18
    0
    All the pupils begins to use Micro:Bit to create a communication code for Scottie
Notes:
Resources linked: 0

Learning Experience

One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.