Design properties
- Name
- ATOMs&BITs with Scottie
- Topic
- ICT, Languages, Maths, Art, Geography
- Learning time
- 7 hours and 30 minutes
- Designed time
- 7 hours and 30 minutes
- Size of class
- 1st grade Secondary School
- Description
- Using Scottie go!, a game to teach programming, pupils approach coding in a playful way, learning concepts such as algorithms, cycles, variables, adding AR mode.
- Mode of delivery
- Classroom-based
- Aims
- Developing creativity, problem posing and problem solving; stimulating different ways to communicate not only through words and languages, but also through symbols and codes
- Outcomes
-
- Application Programming with Scratch 3.0 Using and programming with Micro:Bit Using Makey Makey
- Show awareness of Different ways to communicate with others, pairs or adults
- Classify Different codes and languages
- Editor
- ProfBeltrami
Timeline controls
Timeline
INTRODUCING SCOTTIE
105 minutes)
-
Read Watch Listen6018Teacher introduces Scottie as a character and his story; then shows the APP and the tools to use it (devices-tablets)
-
Discuss1518Pupils discuss about a storyboard that can explain Scottie's adventure; teacher only facilitates the discussion
-
Produce3018Pupils write their own storyboard, with texts and drawings; at the and the teacher collects all the papers written and drawed.
Notes:
Resources linked: 0
BUILDING SCOTTIE
165 minutes)
-
Discuss1518Before building Scottie, every pupils illustrate his/her storyboard to other schoolmates and tries to figure out how to build Scottie
-
Practice6018Tinkering activity: couples of pupils work together to invent a Scottie figure with recycled materials or something they find in the classroom or inter backpacks.
-
Produce9018Stop Motion activity: pupils create an introduction to Scottie characters, using the Stop Motion Technique, aided by an external teacher specialized in this kind of workshop. They produce a short video.
Notes:
Resources linked: 0
PROGRAMMING SCOTTIE
180 minutes)
-
Practice60Pupils use Scottie kit (cardboard and magnetic tiles) in groups composed by 3 pupils per team, while the others begin programming with Scratch 3.0.
-
Collaborate15Then groups interchange and the first team explains the second the activity it is going to do.
-
Practice60Second groups use Scottie kit (cardboard and magnetic tiles) while the others begin programming with Scratch 3.0.
-
Read Watch Listen1518Short introduction to Micro:Bit and its use with Scratch 3.0
-
Produce3018All the pupils begins to use Micro:Bit to create a communication code for Scottie
Notes:
Resources linked: 0
Learning Experience
One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.