Design properties
- Name
- Tinkering and programming Scottie
- Topic
- ICT, Languages, Maths, Art
- Learning time
- 4 hours
- Designed time
- 3 hours and 30 minutes
- Size of class
- 2^ grade of primary school
- Description
- This project is about introducing coding to young learners with Scottie Go! board games. Scottie Go! is an innovative game to teach programming. It is a combination of cardboard tiles, which are used by the players to create programming commands and an app that sets tasks and scans the proposed solutions that set Scottie and other characters in motion. By Monica Boccoli and Simonetta Anelli
- Mode of delivery
- Classroom-based
- Aims
- - to improve the ability to think analytically and logically - develop algorithmic intuition -practise solving problems and how to work in a group - stimulate pupils imagination and creativity - meet and work with foreign pupils
- Outcomes
-
- Application Programming with Scratch 3.0
- Comprehension -learning algorithms -learning some simple greetings in other languages
- Editor
- MonicaB
Timeline controls
Timeline
Meeting Scottie
90 minutes)
-
Read Watch Listen3025teacher introduced the Scottie go! tool and eplained how to use the app
-
Investigate6025Students tryed to make scripts programming Scottie in VR
Notes:
Resources linked: 0
Building Scottie
90 minutes)
-
Produce6025Students did a project to build Scottie character with: -1 styrofoam ball -2 blue straws -vinyl glue -blue and green temperas - white and orange papers -scissors -black felt pen
-
Practice3025Teacher guided students to learn how to use Croc & Play kit to programm Scottie
Notes:
Resources linked: 0
Programming Scottie
30 minutes)
-
Collaborate3025Teachers guide pupils to program Scottie done with Scratch 3.0 Needed: -metal plate - Croc and Play set -Scratch 3.0
Notes:
Resources linked: 0
Learning Experience
One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.