Design properties

Name
Tinkering and programming Scottie
Topic
ICT, Languages, Maths, Art
Learning time
4 hours
Designed time
3 hours and 30 minutes
Size of class
2^ grade of primary school
Description
This project is about introducing coding to young learners with Scottie Go! board games. Scottie Go! is an innovative game to teach programming. It is a combination of cardboard tiles, which are used by the players to create programming commands and an app that sets tasks and scans the proposed solutions that set Scottie and other characters in motion. By Monica Boccoli and Simonetta Anelli
Mode of delivery
Classroom-based
Aims
- to improve the ability to think analytically and logically - develop algorithmic intuition -practise solving problems and how to work in a group - stimulate pupils imagination and creativity - meet and work with foreign pupils
Outcomes
Application, Comprehension
Editor
MonicaB

Timeline controls

Timeline

Meeting Scottie
90 minutes)
  • Read Watch Listen
    30
    25
    0
    teacher introduced the Scottie go! tool and eplained how to use the app
  • Investigate
    60
    25
    1
    Students tryed to make scripts programming Scottie in VR
Notes:
Resources linked: 0
Building Scottie
90 minutes)
  • Produce
    60
    25
    1
    Students did a project to build Scottie character with: -1 styrofoam ball -2 blue straws -vinyl glue -blue and green temperas - white and orange papers -scissors -black felt pen
  • Practice
    30
    25
    2
    Teacher guided students to learn how to use Croc & Play kit to programm Scottie
Notes:
Resources linked: 0
Programming Scottie
30 minutes)
  • Collaborate
    30
    25
    2
    Teachers guide pupils to program Scottie done with Scratch 3.0 Needed: -metal plate - Croc and Play set -Scratch 3.0
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because one or more learning types do not have group size set.