Design properties
- Name
- High Tech Agriculture
- Topic
- Environmental Education
- Learning time
- 3 hours and 50 minutes
- Designed time
- 3 hours and 50 minutes
- Size of class
- 20 (age 16)
- Description
- In a world of advanced technology, science, and environmental concern pupils will investigate the future of farming and will work to create high-tech tools to help make agriculture more precise. They will also take a look at plant genetics and biotechnology.
- Aims
- Pupils will learn about the role of technology and modern biotechnology in agriculture and the pros and cons of modified plants and will create a digital high-tech agriculture tool.
- Outcomes
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- Affective learning outcomes It is expected that pupils will learn about the impact of technology in primary sector and the significance of biotechnology in agriculture. They will develop digital skills and they will become familiar with the methods of scientific research, comparison, evaluation of information, and drawing conclusions.
- Knowledge Pupils will learn what means biotechnology in agriculture and modified plants.
- Comprehension Pupils will understand the difference between the conventional cultivation and genetically modified plants.
- Application Pupils will develop digital skills using applications and web2.0 tools.
- Evaluation Pupils will learn to evaluate themselves and their peers. Teacher uses www.classbadges.com to create digital badges for each team.
- Affective learning outcomes Pupils will become critical consumers.
- Psychomotor skills Pupils will develop competences and skills like communication, teamwork problem solving, leadership, organization and ICT skills. They will take initiatives and responsibilities, will share and manage their tasks.
- Editor
- useral
Timeline controls
Timeline
Biotechnology and high-tech agriculture tool
110 minutes)
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Read Watch Listen405Navigate in the internet and find info about high-tech tools and biotechnology in agriculture. Watch a relevant documentary in You tube.
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Collaborate404X5Working in teams they will use Scrach to create a game of digital characters and a high-tech tool to help make Working in teams they will use Scrach to create a game of digital characters and a high-tech tool to help make agriculture more precise. Use Edmodo and social media to communicate. Use Google docs, Meetingwords and Padlet.
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Discuss304X5Use social media and padlet for communication. Discuss with your team about the pros and cons of genetically modified plants and the benefits of modern biotechnology in agriculture.
Notes:
Resources linked: 0
Modified food VS conventional food
120 minutes)
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Investigate405Make a survey at school what food pupils like. Use Tricider and Sticky Moose. Evaluate the results.
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Practice404X5Pupils put together all the information, photos and videos they have taken to create Interactive Posters using Thinglink and Glogster.
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Produce4020Pupils will end in conclusions, proposals and produce the final presentation. They will create a video with Aurasma, Animoto or Prezi. They will write a report in Google docs. Pupils will import their findings to a database using popplet. End of the project with shelf assessment and peer assessment. Teacher uses www.classbadges.com to create digital badges for each team.
Notes:
Resources linked: 0
Learning Experience
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Social learning graph will not display correctly, because one or more learning types do not have group size set.