Design properties

Name
High Tech Agriculture
Topic
Environmental Education
Learning time
3 hours and 50 minutes
Designed time
3 hours and 50 minutes
Size of class
20 (age 16)
Description
In a world of advanced technology, science, and environmental concern pupils will investigate the future of farming and will work to create high-tech tools to help make agriculture more precise. They will also take a look at plant genetics and biotechnology.
Aims
Pupils will learn about the role of technology and modern biotechnology in agriculture and the pros and cons of modified plants and will create a digital high-tech agriculture tool.
Outcomes
Affective learning outcomes, Knowledge, Comprehension, Application, Evaluation, Affective learning outcomes, Psychomotor skills
Editor
useral

Timeline controls

Timeline

Biotechnology and high-tech agriculture tool 
110 minutes)
  • Read Watch Listen
    40
    5
    0
    Navigate in the internet and find info about high-tech tools and biotechnology in agriculture. Watch a relevant documentary in You tube.
  • Collaborate
    40
    4X5
    0
    Working in teams they will use Scrach to create a game of digital characters and a high-tech tool to help make Working in teams they will use Scrach to create a game of digital characters and a high-tech tool to help make agriculture more precise. Use Edmodo and social media to communicate. Use Google docs, Meetingwords and Padlet.
  • Discuss
    30
    4X5
    0
    Use social media and padlet for communication. Discuss with your team about the pros and cons of genetically modified plants and the benefits of modern biotechnology in agriculture.
Notes:
Resources linked: 0
Modified food VS conventional food
120 minutes)
  • Investigate
    40
    5
    0
    Make a survey at school what food pupils like. Use Tricider and Sticky Moose. Evaluate the results.
  • Practice
    40
    4X5
    0
    Pupils put together all the information, photos and videos they have taken to create Interactive Posters using Thinglink and Glogster.
  • Produce
    40
    20
    0
    Pupils will end in conclusions, proposals and produce the final presentation. They will create a video with Aurasma, Animoto or Prezi. They will write a report in Google docs. Pupils will import their findings to a database using popplet. End of the project with shelf assessment and peer assessment. Teacher uses www.classbadges.com to create digital badges for each team.
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because one or more learning types do not have group size set.