Design properties

Name
Sports and records
Topic
Project
Learning time
3 hours and 20 minutes
Designed time
3 hours and 20 minutes
Size of class
20
Description
Physical sports and games of any kind are the most favorite activities of the teenagers. As a teacher in upper secondary school I’ll try to introduce gamefication as a fun way of learning in this project.
Aims
It is expected that students become familiar with the methods of scientific research, collection, comparison, evaluation of information, and drawing conclusions.
Outcomes
Affective learning outcomes
Editor
useral

Timeline controls

Timeline

Athletics Sports
120 minutes)
  • Read Watch Listen
    40
    4
    0
    Navigate and find info about the athletics sports and the world records of the 10 best track and field athletes. Go to Engage Learning website and find The Olympic s Game. Play the game.
  • Collaborate
    40
    4
    0
    Use Scrach to create an Olympic game of digital characters oftrack and field athletes. Start the game.
  • Investigate
    40
    4
    0
    Play Pacmanhattan (the game of questions) for feedback (Teacher has created a questionnaire)
Notes:
Teacher uses www.classbadges.com to create the digital badges for each team.
Resources linked: 0
Learning while playing
80 minutes)
  • Practice
    40
    4
    0
    Use Pair Programming to work together in pairs on finding the world records of the top 10 Olympic gold mentalists. Use the Wall-E game to collect data from the game
  • Produce
    40
    4
    0
    The students put together all the information photos and videos they have taken to create a presentation using Aurasma
Notes:
Students import their findings to a database using popplet and then see the final result on the interactive whiteboard
Resources linked: 0

Learning Experience

One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.