Design properties

Name
Levers - Primary School
Topic
The discovery of the types of levers. real cases
Learning time
5 minutes
Designed time
4 hours and 55 minutes
Size of class
16
Description
Activities for the exploration of the sources close to the discovery of the physical principles behind some objects used in school, at home, on the playground ...
Aims
Apply the scientific method to this case: - Discover lever operation - Experiment with the levers - Problematize the observations made - Establish relationships between data emerged - To generalize the results
Outcomes
Application
Editor
Sozzi

Timeline controls

Timeline

First meeting with the levers
85 minutes)
  • Read Watch Listen
    10'
    16
    0
    Reading a page of text adopted, on the theme of the levers
  • Discuss
    15'
    16
    0
    Brainstorming on the theme and build a mental map (IWB and special software)
  • Investigate
    60'
    2-3
    0
    In class and then home, children are invited to find objects that use the levers to operate. Possible design
Notes:
Proposal for work arose out of a game made by some children in class (ruler and tires balanced)
Resources linked: 0
Reflection on the principles
110 minutes)
  • Collaborate
    60'
    16
    0
    Discussion and analysis of the items found: indiduare fulcrum, power and endurance. practical use of some objects. Preparing a presentation (poster designs and software to be published in the class blog)
  • Practice
    30
    2-4
    0
    With recycled construction of levers and experimentation with collected results for a first formulation of hypotheses from the groups. The teacher supervision and stimulates the production of the groups
  • Produce
    20'
    16
    0
    Discussion on the results and formulation of hypotheses
Notes:
Resources linked: 0
Formulating and testing hypotheses
45 minutes)
  • Practice
    15'
    1-2
    0
    Use of an educational game to confirm the hypothesis. In the computer lab, singly or in pairs
  • Produce
    30'
    16
    0
    Costruzione di un testo riassuntivo dell'esperienza, in formato digitale per la condivisione
Notes:
Resources linked: 0
Verification phase
55 minutes)
  • Practice
    20'
    1
    0
    use of software that through the games do experience various levels of difficulty on the topic (discover the value of power to apply, where to place the fulcrum, predict the behavior of a lever)
  • Read Watch Listen
    20'
    1
    0
    Reading a text laundry, specially crafted, complete with the appropriate terms.
  • Produce
    15'
    1
    0
    Completare items a risposta chiusa, calcolando potenza o resistenza o il braccio di una di esse
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because one or more learning types do not have group size set.