Design properties

Name
Eco solutions
Topic
Environmental Education
Learning time
3 hours and 40 minutes
Designed time
3 hours and 40 minutes
Size of class
20 (age 16)
Description
Sustainable development is one of the most important issues of our time. Pupils must become responsible and critical citizens aware about the environmental problems. Industrial development contributed to the intensity of the global warming and the reduction of raw materials. Pupils as the new generation have to take action by adopting ecological solutions to save energy. Reusing, reducing and recycling are eco solutions to save energy.
Aims
It is expected that pupils will realize their responsibility for sustainable development as human beings, they will develop digital skills and they will become familiar with the methods of scientific research, collection, comparison, evaluation of information, and drawing conclusions.
Outcomes
Affective learning outcomes, Knowledge, Comprehension, Application, Evaluation, Affective learning outcomes, Psychomotor skills
Editor
useral

Timeline controls

Timeline

Reduce Reuse Recycle
110 minutes)
  • Read Watch Listen
    40
    5
    0
    Navigate in the internet and find info about ecological solutions to save energy. Watch a relevant documentary in You tube.
  • Collaborate
    40
    4X5
    0
    Use social media for communication. Create a close group in Facebook. Use Google docs, Meetingwords and Padlet. Use Scrach to create a game of digital characters of waste management solutions. Play the game. Create a blog.
  • Discuss
    30
    4X5
    0
    Use social media and padlet for communication. Discuss with your team and decide the best eco solutions.
Notes:
Resources linked: 0
Eco warrior
110 minutes)
  • Investigate
    40
    5
    0
    Make a survey at school. Use Tricider and Sticky Moose. Play Pacmanhattan (the game of questions) for feedback (Teacher will create a questionnaire to see how eco warrior pupils are).
  • Practice
    30
    4X5
    0
    Pupils will put together all the information, photos and videos they have taken to create Interactive Posters using Thinglink and Glogster.
  • Produce
    40
    20
    0
    Pupils will end in conclusions, proposals and produce the final presentation. They will decide in which format they will do it: Aurasma, animoto, prezi or Slideshare; video; written report. Pupils will import their findings to a database using popplet. Construct a solar robot.
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because one or more learning types do not have group size set.